MIT hopes to cut the VR cord with 'millimeter wave' wireless headsets
MIT hopes to cut the VR string with 'millimeter wave' wireless headsets
Every VR demo on a PC I've seen begins with someone apologizing for the tether. At least with hosted demos, there is someone to manage the string. Once you prepare your ain organisation, you're left to trip over it shortly later you immerse yourself in your favorite VR game. Currently, the only way effectually having a tether is by using an expensive, special-purpose, haversack VR PC. Those aren't all that much fun, either. Researchers at MIT's Computer Science and Artificial Intelligence Laboratory (CSAIL) aim to set the problem past letting you cut the cord. By harnessing millimeter waves (mmWaves) along with a programmable reflector chosen MoVR, they look to be able to provide plenty two-mode bandwidth to enable high-quality VR experiences without wires.
High-performance VR is hampered by the demand for a tether
Loftier-end VR headsets similar the Vive and Oculus Rift characteristic two Hard disk or amend displays. That ways they need to be fed information at nearly 6Gbps, with very-depression latency. This has to happen while the user is moving around as they play a game or go through a VR experience. Today, that is almost always achieved by using a loftier-quality HDMI cable from the PC to the headset. In commercial settings it may be partially suspended from to a higher place, to stay off the floor. But for most consumers it'south snaked beyond the flooring, where it can easily be run over by a chair, tripped on, or tangled up.
Improving on the promise of mmWaves
Millimeter waves are well understood as a way to transmit big amounts of data rapidly over small distances. However, because they use very-high frequencies — from thirty to 300 GHz — they require line of sight between the transmitter and receiver. In the example of VR, that's a problem because users are constantly turning their caput, moving around, and gesturing. Any of those can rapidly drop the bespeak. Unlike other kinds of information transmission, VR experiences can't tolerate a momentary loss of signal, so mmWaves have been a non-starter for VR applications — until now.
The team at MIT has improved on typical mmWave arrangement designs past calculation a programmable point reflector it calls MoVR (think repeater) that can quickly retarget, dilate, and retransmit a mmWave signal. The source AP (Access Indicate) and the MoVR use sophisticated real time signal processing to decide the correct bending of reflection for the programmable "mirror", so that information technology volition always exist sending the signal directly to the headset-based receiver. Based on multiple simulations, having the signal come up from both the AP and the MoVR is enough to insure that there is connectivity to the receiver under most weather condition (short of the user completely blocking the receiver with their paw, for instance). For more than data, the authors have put their research paper online.
Other approaches to cutting the cord
In addition to using a VR backpack, there are other cordless solutions. Most common are smartphone-based devices, similar Google Cardboard, Samsung Gear VR, and Google's Fantasize. However, by definition, these are much less powerful than those that harness a mainstream CPU and GPU. Microsoft HoloLens, and a few others, have taken the approach of stuffing an entire computer into their headsets. That'southward an appealing option, but for now an expensive one that is all the same in the testing stages with developers.
More recently, HTC just announced a $220 wireless accessory for the Vive. By mounting it on tiptop of the user'southward head, it avoids some of the worst of the interference problems. But HTC and developer TPCAST have said petty virtually the engineering. If it is a traditional HDMI repeater, then information technology won't solve the problem of gesturing, or fifty-fifty leaning over away from the transmitter. I look forward to MIT'south MoVR irresolute that.
Source: https://www.extremetech.com/extreme/239192-mit-vr-wireless-headsets-csail
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