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Assassin’s Creed Valhalla update preps for the Yule Festival and settlement expansion

Dec 17, 2020 The Assassin's Creed Valhalla Yuletide Festival has been unveiled – you stern find all the inside information at that radio link.

Last week, Assassin's Creed Valhalla publishing house Ubisoft announced the Viking game was in for a hefty patch up this hebdomad. In real time, content drop day has arrived – the open-world game's in style title update goes live today (December 15), laying the groundwork for a settlement expanding upon and Christmastide Festival on the way, asset a raft of game improvements, balancing tweaks, and more.

Assassin's Creed Valhalla statute title update 1.1.0 – atomic number 3 it's officially called – adds support for the Christmastime Festival, which is an coming limited-time event "with several festivities to delight and rewards to obtain", the developer says. "To bring this and future festivals to life, you'll see the arrival of the revellers just east of the current settlement". There aren't any other inside information about just what goodies the Viking festivities will bring just yet, but Ubisoft says it'll be sharing Sir Thomas More inside information happening both the festival and settlement expansion in a Flavour preview post soon.

Elsewhere in the update's notes, the studio details a hearty mass of balancing adjustments – for example, NPCs' power level demeanour has been acknowledged a bit of a makeover, meaning their power "will now Be at a maximum difference of 51 below the player". Sweet.

To boot, there are various game stability improvements for the Personal computer version addressing close to pesky freezing issues, too as a bunch of fixes for various graphical and related visible hiccups. Ohio, and Mimir's head is now tattooed. "¯_(ツ)_/¯" says Ubisoft. Fair play.

Check out the Assassin's Creed Valhalla title update 1.1.0 notes in full below (via Ubisoft), with the mend size for PC coming information technology at around 5.6GB:

Assassin's Creed Valhalla 1.1.0 spell notes

how-long-is-assassins-creed-valhalla

CONTENT

  • Added in-game funding for the Settlement expansion and Yule Festival
  • The Yule Festival is a time-specific event with individual festivities to enjoy and rewards to find. To bring this and upcoming festivals to life story, you'll see the arrival of the revellers just due east of the prevalent settlement.
  • We'll provide more details about the Colonisation elaboration and the Yule Fete in our upcoming Yule Season Preview article. Stay tuned.

Miscellaneous

  • Unreal animal trophies bequeath nowadays correctly appear in the Longhouse.

Balancing

  • Tweaked the NPC power level demeanour.
    • NPCs power will now be at a maximum difference of 51 to a lower place the instrumentalist.
    • NPCs that are 51 power down the stairs the role player will cost highlighted in viridity.
    • Universe bosses bequeath match the thespian's mightiness plane when the power exceeds the planetary bosses' base even. (besides applies to: Alpha animals, Zealots)
    • This alter applies to all difficulties.
  • Added scratch-able chests to the Grand Magaester's hideout.
    • Bank bill: This hideout is only available from a very specific moment in the game. Spoilers. 🙂
  • Self-addressed an issue where the Crit. Spark runic letter would not knead when slotted into bows.
  • Addressed an issuing where wrong weapon stats were displayed for peculiar items.
    • Royal Guard
    • Viper Accede
    • Demise-Speaker
    • The Mark of Sol
    • Doppelhander
    • Hundtoth

GAME IMPROVEMENTS

Operation and Stability

  • Improved stableness and performance.
  • (Personal computer) Addressed some freezes when performing specific actions first.
  • (PC) Addressed an issue that could get freezes during Splash Screen.

Graphics, Sound, Animation

  • Addressed various graphics issues.
  • Addressed individual type or NPC vitality issues.
  • Addressed various clipping issues.
  • Addressed an issue where fish may lay on its side during the sportfishing invigoration.
  • Addressed an cut where some NPCs would cut the aerial instead of wheat. pattern doesn't always make perfect.
  • Self-addressed an issue where NPCs that are being assassinated while organism unconscious would sometimes get up during the liveliness.
  • Tattooed Mimir's straits. ¯_(ツ)_/¯
  • Addressed an effect with jagged sea foam.

Quests, Creation Events, Root Activities

  • Addressed an bring out in A Sword-Shower in Anecastre where Aelfgar didn't move to the assault location.
  • Addressed an make out where players cannot concluded Abide by's Hubris.
    • Note: This touch o will spawn Ljufvina once more, reset her position, and restart the quest.
  • Addressed an issue that caused Tarben to come after Eivor everywhere when The Baker's Plaint wasn't completed. Your watch has ended, Tarben.
  • Self-addressed an issue where Fast Locomote wouldn't be available under certain conditions when returning to England afterward additive the Hordafylke arc.
  • Addressed an issue where Allies would not help Eivor beginning doors at the Isle of Ely Monastery. Team forg makes the dream work!
  • Addressed an come out with the Settlement Anomaly's light beams that prevented players from completing the anomaly.
  • Addressed an issue in Well-Traveled where the objective would not update under certain circumstances.
  • Addressed an issue where Fenrir could find perplexed underground.
  • Addressed an issue where Eivor would sometimes be levitating during Assault outros. No longer Wingardium Leviosa for this ane.
  • Addressed an issue in Antitank Measures where Jotuns would be capable to pass through the harbour after the Bring the Invaders into the Harbour objective was completed. You shall non pass!
  • Addressed an publish in Brewing Rebellion where the cutscene wouldn't trigger when the door was opened by an NPC by fortuity.
  • Addressed an issue in The False Ealdormancy that prevented players from completing it under certain conditions. This Hunwald ain't loyal…
  • Addressed an issue in Land's End where Guthrum doesn't leave the Hamptun Obstruct area after releasing the prisoners or could randomly become inactive.
  • Addressed an issue in A Sword-Exhibitor in Anecastre that prevented players from additive the quest.
  • Self-addressed an issue in The Goddess of Birth that prevented players from completing the event.
  • Self-addressed an issue in Glory Regained where players could get along perplexed happening the platform with the horn.
  • Addressed an issue in View Preceding All where the quest objective would sometimes not update after culmination the gates.
  • Self-addressed an issue in A Rivalry for the Ages where players couldn't complete the pursuit under certain lot.
  • Self-addressed an issue in The Boar with the Halcyon Scent where players couldn't nail a globe result due to Lady Trotters not spawning.
  • Addressed an issue in Defensive Measures where players would die when reversive to Asgard.
  • Addressed an issue in Cruel Destiny that prevented players from legal proceeding to the second form of the boss fight. Request advert checks out.
  • Addressed an issue in Madness of the Stones that prevented players from proceeding with the quest.
  • Addressed an make out in Hemorrhage the Leech that prevented players from complemental the pursuit.
  • Addressed an outcome where Petra would run into the face-to-face direction of the Elk. See this, Petra?
  • Self-addressed an issue where players could sometimes not make back into the room with the Norns.
  • Self-addressed an issue in Giants of Fimbulwinter where Eivor could get perplexed inside the quest area.
  • Addressed an issue in Smashing the Grok that prevented players from additive the pursuit.
  • Addressed an issue in War Weary where players couldn't re-enter the Christian church under certain circumstances.
  • Addressed an issue in State of war of the Collectors where the earthly concern event wouldn't be completed under certain fortune.
  • Addressed an matter in The Big Wind up where the bay oblique case wouldn't update encourage.
  • Self-addressed an military issue that prevented players from entering Skyrmir's Mitten in The Lost Cauldron.
  • Addressed an issue in Release the Arrow where the quest objective would sometimes non update.
  • Addressed an offspring where just about players couldn't progress the game anymore upon reaching England after Title Update 1.0.4.
  • Addressed an number with the SteinnBjorn encounter.

World

  • Self-addressed various object or texture placement issues.
  • Addressed various instances where the role player could become stuck on objects.

Gameplay, Combat, AI

  • Self-addressed versatile NPC demeanour/animation issues.
  • Self-addressed an publication that allowed players to shoot targets through walls (without using Cutting Shot).
  • Addressed an issue with spears not being effective to destroy Windows.
  • Self-addressed an issue where the fishing hutch kid was roaming Ravensthorpe instead of organism at their planetary hous. You're officially grounded.
  • Horses will directly run away when being hurt with a torch.
  • Addressed an issue where Jotuns could sometimes warp into walls when shape shifting. Gidgud
  • Addressed an payof where monks would sometimes stand still and not perform their tasks.
  • Self-addressed an supply where hitting a horse with a Saxon boat testament cause information technology to disappear when mounting it. Insert what.gif Here
  • Dash will now be interrupted away actions differently dodging.
  • Addressed an issue where Eivor would become invisible to AI detection when fast travelling during a dice game.
  • Addressed an progeny where NPCs may randomly start pirouetting on a Saxon gravy holder. Whatever floats your boat I guess.

Abilities, Perks, Skills

  • Self-addressed an consequence where players couldn't perform heavy attacks with Frostruin or Sinner Skull.
  • Addressed an issue where Frostruin's perk wouldn't activate even when conditions are met.
  • Self-addressed instances where players were fit to surface barred doors with the Dive of the Valkyries ability.
  • Addressed an military issue where the Level 2 Burning Power Trap couldn't be detonated a second sentence when the first trap was offset by an NPC.
  • Addressed an issue where Man's Best Protagonist wouldn't deal any damage to Zealots in close to instances. Righteous boi.
  • Largely increased Mastery Points cap.

Interface / HUD

  • Addressed various UI/HUD issues.
  • Self-addressed various localization issues.
  • Items that are component of a bundle in the Animosity Store leave now show the corresponding items in the Details Page.
  • Addressed an issue where players could sometimes lose weapons when performing a dual weapon swap.
  • Tweaked Reda's Informer icon to make it seem smaller.
    Changed Adrenaline Fiend icon to make it more distinguishable from Adrenaline upgrades.
  • Torches/oil jars can now embody dropped/put on the ground with Y/Triangle.
  • Addressed an exit that allowed players to get the beggar reward individual multiplication.
  • Addressed an issue where stats wouldn't update after leaving offline mode.
  • Addressed an issue where players couldn't interact with Reda anymore.
  • Added "Cancelled" to Quick-Time-Event Input type in the menu. (Turning this option off bequeath allow the pun to electrical shunt mashing actions during more or less boss encounters)
  • Addressed an outcome with Alpha Animals where players wouldn't be awarded the skill stop when animals were non killed by the player.
  • Addressed an issue where Opals would non disappear from the represent under definite conditions after collection.
  • Addressed an issue where Experienced Travelers would unlock locations for the wrong territory.
  • Addressed an issue where players wouldn't be able to create or shipment a manual save anymore.
  • Addressed an issue where Layla's laptop couldn't be navigated with Focused navigation.
  • Named Cloud saves appropriately.
  • Cloud saves will now be named Autosave/Manual/Episode Save CLOUD
  • Self-addressed an return where Saves could be displayed as corrupt when rescue when the net connection is confounded.
  • Addressed an issue on where the scout background resets to Custom after rebooting the game.
  • Addressed an issuing along where cloud saves could disappear under predestined conditions.

Photograph Mode

  • Self-addressed an issue where filters reset to no filter when adjusting other values in Photo Fashion.
  • Self-addressed an issue where the Photo Fashion camera could come stuck in objects.
  • Photo Mode Frames volition now function correctly.

System

  • (PC) Addressed an issue with the benchmark tool that caused the creature not to collect data for a moment after unpausing the session.
  • (PC) Addressed an issue where VRAM indicators did not correspond with actual VRAM consumption.
    Reduced intensity and duration of the parry rumble. Controllers go brrrr.
  • (PS5) Addressed an issue connected PlayStation®5 where the Season Pass wouldn't be displayed as OWNED after purchase.

Can you run it? Check against the Bravo's Creed Valhalla organization requirements 2021.

Source: https://www.pcgamesn.com/assassins-creed-valhalla/update-110-notes

Posted by: schofieldnamon1996.blogspot.com

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